Wednesday, May 2, 2012

Coding a Game-With Monkey

One of my favorite games to play on my iPhone when I have a little downtime is Dungeon Raid. It is a lot of fun.  You match swords, shields & potions and they help you upgrade your equipment and killing monsters let you upgrade your hero.  The dragging motion to match is fun and satisfying.  I thought it would be fun to code something like this on a bigger scale where the game portion leads to more options, kind of a cross between Puzzle Quest and Dungeon Raid.

My initial thoughts are to have a turn that is comprised of phases.  Phase 1 would be matching to gain resources like wood, gold, stone & food.  Phase 2 would be using those resources to upgrade your kingdom. Phase 3 would be a research phase where you match to gain points for spell and technology research. Finally, Phase 4 would be a conquest phase where you have a world map and can expand your kingdom by conquering territories.

I have started the matching engine in Monkey.  It is in the preliminary stages, but the matching portion is functional.  I will start expanding out from there once I polish the matching engine a little more.  To be honest, finishing projects isn't my strong point, but I am going to work hard to make progress on this.

No comments:

Post a Comment