I finished the core matching engine last night. You can match tiles and it drops the above tiles into place and generates new values for the top tiles. I cleaned up the code and commented it. I posted it on the Monkey code forums. I have learned so much there. I hope maybe the code will help someone that is new to Monkey learn a few things.
Now it is time to start on the gameplay and putting graphics into the engine. I think I am going to use the Diddy framework for the game. I am going to spend a couple of days going through it and seeing if I want to go that route. I want to be able to release this for most of the platforms available on Monkey so I want to have autoscaling resolution in from the get go.
I have also been reading the Monkey book I posted about. I am already 25% of the way through. The book has good structure and I think it is good for someone that knows how to program and is just beginning with Monkey.
Link to Code
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